A downloadable game for Windows, macOS, and Linux

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Kokoro Tactics is a yuri tactical strategy game in which "battles" represent social interactions rather than combat. It's styled after Japanese home computer games from the 1980s-1990s, including the use of a PC-98-compatible 16-color palette and FM synth music composed for the OPNA (YM-2608) chip.

This release (v0.2) is very unfinished, and significant progress has been made on an update, so I suggest waiting until the next release before trying the game out. (The download is still available in case you really want to play it, though.)

Published 82 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
(1)
AuthorDoctus
GenreStrategy
TagsNon violent, Pixel Art, Retro, Tactical, yuri
Average sessionA few minutes
LanguagesEnglish, Japanese
InputsKeyboard, Mouse
AccessibilityConfigurable controls

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Click download now to get access to the following files:

Kokoro Tactics v0.2 (Windows) 26 MB
Kokoro Tactics v0.2 (Linux) 44 MB
Kokoro Tactics v0.2 (OS X) (experimental!) 36 MB

Comments

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(version 0.2, Windows)

I was busy when the jam ended and am only just now getting around to playing some of the games from it. :P

I kinda liked Kokoro Tactics. It wasn't massively deep or complex, but it was fun for the ten or twenty minutes it took me to complete it twice (once for each of the branches for the 2nd and 3rd battles). Aesthetically, I think you nailed it, too.

Maize and Millet both seem to be using the same sprite, which doesn't really resemble either of them, but I assume there's no way you didn't notice that.

I found this unfortunately relatable.

Bug: If you lose the first battle because Maize Persuades herself down to 0 Resolve... the game crashes.

Bug: If you right-click while the menu is up, before you've actually made a move that you could cancel, the menu kinda freezes in place until you right-click again.

Bug: If you lose the first battle from an enemy attack, you get the "let's rewind time" message (presumably indicating you should try that battle again), but the game actually goes on to the Millet/Wheat decision.

Bug: Tooltips go off the top of the screen sometimes.

Bug?: I ended up on this screen after "defeating" Rice and clicking through the final (unfinished) cutscene. Shouldn't it go to credits or the main menu or something if it's the end of the game?

Bug?: If you defeat an enemy without moving, you can't move through where they were.

(+1)

Thanks so much for trying it out! I greatly appreciate your kind words and feedback.

I'm hoping to update the game before the end of the year to add the remaining sprites and cinematics, so I'll try to fix those bugs at the same time. (Oh, and in particular thank you for catching the lose-the-first-battle bug. There was a subtle logic error in the code for that, and it would probably have affected any later games I make with this engine too.)

Cool, glad to have helped squish a few of those wacky bugs. Thanks for the quick reply; hopefully I will find the time to play the updated version when that comes out.